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AOHANORE

AOHANORE

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Devlog

  • Behind AOHANORE #1 A Tasteless Game Disguised as a Dating Sim
    July 23, 2026 by QUIXORIM#AOHANORE, #ttrpg, #tabletop rpg, #narrative, #VRC, #dating sim
    I'm not particularly good at talking about myself. That was also true when I released NOEMA , my previous Japanese-only TTRPG about assisted dying. Instead of explaining my intentions directly, I tend... Continue reading
  • VTT Support Added: Cocofolia & Udonarium Room Data Now Included
    June 20, 2026 by QUIXORIM#AOHANORE, #VTT, #TTRPG, #Cocofolia, #Udonarium
    I've added room data for both Cocofolia and Udonarium to AOHANORE. Simply drag and drop the included ZIP file onto the room screen, and the room will be created automatically. AOHANORE uses a large nu... Continue reading
  • Cover Artist Introduction – Watakinoshi-sensei (Jump+)
    June 07, 2026 by QUIXORIM#Design, #illustrator
    I'd like to introduce the artist behind AOHANORE's cover illustration. Cover Illustration by Watakinoshi-sensei (currently serializing on Jump+). When I was creating AOHANORE, I wanted a cover that co... Continue reading
  • AOHANORE English Edition is now available on itch.io.
    June 04, 2026 by QUIXORIM#Release
    I wanted to make a multiplayer dating simulation game. But more than romance itself, I found myself drawn to jealousy, longing, and the sadness hidden behind a smile. So this became a game about those... Continue reading
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